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Emperors Children Sonic Dreadnought Credit: That Gobbo. While some traitors prefer gory close assaults, others glorify in the slaughter of their foes at range. 9th Edition changed a number of things for Chaos Space Marines, from the way armies are built to the strategies they can put into play. At 10 points, theyre almost always worth taking. Chaos Terminators are great targets forVeterans of the Long War, and often want to be Slaanesh so they can useEndless Cacophony. The notion of dealing with 5 lightning claw attacks from each model on the charge is pretty terrifying, and makes them a unit that has to be dealt with. The big change for Decimators is that theyve gone from being an 8-wound model to a 12-wound one, and that means they have a degrading profile now. Its particularly valuable for Noise Marines, who otherwise need to spend 2-3 CP to drop into Strategic Reserves. To pick a legion, you replace your keyword with a Legion of your choice (it cant be Death Guard or Thousand Sons, who have their own rules). The BLACK TEMPLARS and CORE keywords are used in the following Space Marines datasheets: The BLACK TEMPLARS and CHARACTER keywords are used in the following Space Marines datasheets: The IMPERIAL FISTS and CHARACTER keywords are used in the following Space Marines datasheets: The EMPERORS SPEARS and CORE keywords are used in the following Space Marines datasheets: The EMPERORS SPEARS and CHARACTER keywords are used in the following Space Marines datasheets: The EXORCISTS and CORE keywords are used in the following Space Marines datasheets: The EXORCISTS and CHARACTER keywords are used in the following Space Marines datasheets: The DEATHWATCH and INFANTRY keywords are used in the following Space Marines datasheets: The DEATHWATCH and DREADNOUGHT keywords are used in the following Space Marines datasheets: The DEATHWATCH and BIKER keywords are used in the following Space Marines datasheets: Space Marine strike cruisers and battle barges contain baroque chambers fitted with ancient technologies that can teleport the Angels of Death into the very heart of battle. Theyve got a solid melee profile, sporting 4 attacks base and the ability to wield a variety of wargear.

Thats pretty bad!

Taking one is a great way to spend your last points when youre looking at 25ish points remaining. Weve put a load of sample lists into our legion pages, and will add more here in the coming months. Daemon Weapons are a set of five relics that can be taken by Characters in any Chaos Space Marines army; four are dedicated to a specific Chaos god (and keyword-locked), and the fifth is open to Chaos undivided. The Salamanders expertise with weapons that recall their volcanic heritage is unmatched. Even with the updated gun profile which helps these arent good enough to be worth much consideration. Possessed were the superstars of late 8th Edition Chaos lists, but the transition to 9th Edition has, sadly, torpedoed them. Each time the bearer fights, it makes 1 additional attack with this weapon. The Red Corsairs can draw upon vast numbers.

Because of this, the powers you can pull off here make a Chaos Sorcerer a strong play in almost any Chaos Space Marines army. It also means you need a way to clear enemies off an objective. You can still put up a valiant fight and make some top 8 cuts with Chaos Space Marines, but right now the situation is pretty dire. Plagueburst Crawlers arent what they used to be, but Thousand Sons psykers and Scarab Occult terminators are still great and losing Cabbalistic Rituals isnt the end of the world. A rule across the Chaos factions, a Chaos Space Marines Character can opt to not move during the Movement phase and instead attempt to summon a unit of Daemons, with the restriction being that if you have a Mark of Chaos, you can only summon something that shares that keyword with the character. As Night Lords they can make proper use of the From the Night orRaptor Strike+ Prey on the Weak Stratagems to make reliable charges out of deep strike and then trigger extra hits on a 4+, turning them into nasty blenders. Changes to army construction mean that generally Chaos Space Marines have to make some tough decisions about how and when to add detachments and soup with Chaos Daemons. The bog standard leaders of the Chaos Space Marine army, Chaos Lords are a versatile tool in your arsenal.

Their biggest value is the ability to kit them out in a ton of different ways, and of these the most useful loadout is either 5 plasma guns or 5 meltaguns and putting them in a Termite Assault drill so they can pop out and drop a bunch of surprise shooting on someone before they die horribly. Every now and then well see a list pop up running one of these to a 4-1 or 5-1 finish at a larger event. There are several powers, relics, and Stratagems which are only available to devotees of a particular Chaos god, and some Legion traits require that your whole army be devoted to a specific god. T5 Terminators or T4 Cultists could be cool though. Thanks to the points update, Chaos Terminators now clock in at 28 pts each, which includes their combi-bolter and a melee weapon one of chainaxe, power axe, power sword, or power maul which is 1 point more than they used to cost with chainaxes but 3 points cheaper than they used to be when armed with literally any other weapon, including the free options of a power axe, sword, maul, or lightning claw. Fortunately for us, there are very few Chaos Space Marine units in that category. If every unit in a detachment has the same Legion keyword, then Legion Traits apply to all INFANTRY (excluding Cultists), BIKERS, HELBRUTES, and CHARACTERS in that detachment. After pounding the foe with heavy weapons, warriors advance to lay down a hail of bolter fire before charging forth with chainswords roaring to finish the foe. The deceitful strategies of the Alpha Legion are as illusive as a shadow and as tangled as a nest of vipers. The mission structure in 9th rewards armies that dont expose themselves to the kill secondaries. Long-hidden heavier weapons are broken out by the cults leaders and assigned to favoured warriors when the time comes. Chaos Space Marines combine the advantages of their loyalist foes with the power of Chaos, wielding debased marks of boltguns and pistols, and rune-etched blades. The rest of the Chaos HQ choices arent really worth talking about at length; we talk about the special characters in their relevant legion articles: A long time staple of the Chaos roster, Fabius Bile got a new model and a big old upgrade as of War of the Spider. The champion can take up to two weapons chosen from the following list: One of the champions weapons can be chosen from the following list: Combi-bolter used in the following datasheets: The ASTRA MILITARUM and VEHICLE keywords are used in the following Astra Militarum datasheets: The ADEPTUS ASTARTES keyword is used in the following Space Marines datasheets: The SANCTIC ASTARTES keyword is used in the following Grey Knights datasheets: The datasheets using HERETIC ASTARTES keyword can be found in the following Factions: The HERETIC ASTARTES keyword is used in the following datasheets: The ADEPTA SORORITAS keyword is used in the following Adepta Sororitas datasheets: The CELESTIAN SACRESANTS keyword is used in the following Adepta Sororitas datasheets: The NEMESIS DREADKNIGHT keyword is used in the following Grey Knights datasheets: The CHAOS keyword is used in the following Chaos Space Marines datasheets: The KHORNENURGLETZEENTCHSLAANESH keyword is used in the following Chaos Space Marines datasheets: The HERETIC ASTARTES keyword is used in the following Chaos Space Marines datasheets: The ALPHA LEGIONBLACK LEGIONEMPERORS CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED keyword is used in the following Chaos Space Marines datasheets: The VEHICLE keyword is used in the following Chaos Space Marines datasheets: The CHAOS CULTISTS keyword is used in the following Chaos Space Marines datasheets: Heavy bolter used in the following datasheets: The TERMINATOR keyword is used in the following Chaos Space Marines datasheets: Plasma pistol used in the following datasheets: The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself. Can be shot even if firing models unit Advanced. Scourge of a thousand tables. It trades off access to Legion Traits (its not a HELBRUTE) for the upsides of being a Daemon Engine a 5+ save, access to theDaemonforgeStratagem, and receiving buffs that target DAEMON and DAEMON ENGINE units. Thats slightly on the expensive side, but hits a price point where if you just want a random backfield unit to hold an objective youll often pick them for the job, as with power armour theyre moderately difficult to budge from cover. The output on these which typically sport a missile launcher as well make them a go-to in a lot of marine armies but where they typically shine is in Death Guard, where a Tallyman can use the Tollkeeper Relic to improve their shot totals. Still generally not the core of most plans, but worth thinking about in some lists. Chaos Space Marines have a number of interesting Elites choices, most of them specializing in melee combat or mid-range shooting. This doesnt replace anything (its an add-on you pay 5 points for) and it gives the Daemon Prince a 24 Assault 2, S4, AP-1, 2 Damage gun thats a handy add-on to an already formidable melee profile. They benefit from their own +1 to hit, so theyre naturally getting extra hits on 5+, and with First Among Traitors that jumps to a staggering 4+. This models Dreadnought combat weapon and storm bolter can be replaced with one of the following: - 1 Dreadnought combat weapon and 1 heavy flamer. Models equipped with a storm shield, a relic shield or a combat shield (or a Relic that replaces one of these shields). In particular, note the following changes: Chaos Space Marines are, sadly, one of the games worst armies. One final thing to note is that the Lord Discordant is a CHARACTER, so they get the Legion Traits thanks to errata, but not INFANTRY, so they cant use some stratagems and abilities, such asFury of Khorne. They get an additional boost from the changes to the Dreadclaw Drop Pod, as now they can be put in a pod instead of strategic reserves and dumped onto the table wherever you need them to be on turn 1. Do you think that Imperial space marines are kind of lame? That said, its still 525 points, which is too much to pay for something you can mostly replicate for 100 points cheaper with the Lord of Skulls or Kytan.

A purely melee-focused daemon engine, the Maulerfiend offers a fast (10 move) vehicle platform that can put out a scary number of attacks in melee when equipped with Lasher Tendrils, and its Maulerfiend fists are capable of doing real damage. This is primarily a review of the units and options that are specific to Chaos Space Marines, but Chaos Space Marines often see play in Chaos Soup armies, and well be covering some of those cases as well. Overall Helbrutes are OK but not amazing and are outclassed by Contemptors when it comes to shooting and infantry when it comes to melee. One of two serious combat monsters that Chaos Space Marines have access to in the HQ slot (along with Lords Discordant), Daemon Princes almost always taken with wings are combat blenders that combine a great statline S7, T6, and a 3+ save with 8 wounds, meaning they can sit comfortably behind other units and out of harms way until you need them to jump over both screens and tear something up. 9th edition was a boon for Defilers, where the combination ofBig Guns Never Tire, the increased importance of durable melee units, and avoiding a points hike all combined to make it exactly the kind of unit you want to field.

Few can withstand their hateful assault. Youll want to support them with a Lord Discordant and a Chaos Lord when possible. has the rules for Daemon Weapons, plus Stratagems, Relics, and Warlord Traits for each of the Traitor Legions, plus six major Renegade Chapters, including the Red Corsairs and Flawless Host, and the Creations of Bile. In a Battle-forged army, all Troops in Chaos Space Marines detachments gain this ability, which gives them Objective Secured. Because they cant take a Chaos Icon, youll usually want your Warp Talons to be rocking the Mark of Khorne (when its an option) to ensure they have the option of fighting twice. Notable for being a flyer that can also tear things up in melee, the Heldrake is a unit that can reliably pull off first-turn charges with its 30 Movement characteristic, disrupting enemy plans and tying up enemy units on turn 1. Note that, unlike with Space Marines, not all legion rules are fully faction-locked. That said, its really easy to go down this road and realize youd just be better off playing Thousand Sons. Faith and Fury introduced a new set of relics for every legion to access in Daemon Weapons, and theyve been reprinted in the Book of Fire. When facing the largest enemies, Vulkans sons draw upon their gene-sires titanic might, their strength terrible to behold. All Daemon Princes count as being the same unit for the Rule of Three, but with 9ths list-building rules you arent that likely to run into that as a blocker. Be sure to keep them in light cover as they trudge up the battlefield and you can ensure theyll be able to weather most incoming fire. They were incredibly overcosted for a time in 9th edition but the January 2021 points update has dropped them to only 23 points per model with their lightning claws, a 4ppm drop. Most recently, after the release of the Balance Dataslate in November 2021 which improved the Death to the False Emperor ability. Similar to Havocs, theyve recently gotten a boost in value from the change to Dreadclaw Drop pods, and now putting a unit with Lightning Claws in a Dreadclaw is a pretty solid play for Emperors Children, who can guarantee a charge the turn they arrive. You still probably want the Autocannon most of the time because its cheaper, but the Baleflamer will help you a lot more if youre running Red Corsairs Lords Discordant who can advance and charge. Each close combat attack is made with a melee weapon. Several of these also have replacement options for Daemon Princes as well, so they arent just for Chaos Lords. Its a very pretty boondoggle that suffers from the same issues that most fortifications have. Many armies in 9th want something moderately durable thats happy to chill out on a backfield objective, and there are worse things to fill than duty than one of these. A Terminator Armour Sorcerer can also serve as a means of castingPierce the Veilin an opponents deployment zone multiple times per game (while also scoringBehind Enemy Lines)in a pinch, though this shouldnt be your primary strategy. Since the release of Vigilus Ablaze, Chaos Space Marines have had access to Prayers to the Dark Gods, a series of buffs and debuffs that they can call upon during games. The Master of Executions is a pretty straightforward unit otherwise, packing a solid weapon in the Axe of Dismemberment. These have better range and offer 8 shots instead of 4, but trade out AP and damage and the ability to do mortal wounds. On the whole its a small change with a big impact. Chaos Space Marines have two options at the Troops slot and neither is amazing. In their base format, they work as backline support, lending auras to shooting units. Credits: That Gobbo. Theyre the best troops on offer right now in Codex: Chaos Space Marines and one of the key units that keeps CSM armies afloat competitively, powering Emperors Children lists. On a 2+ you fight as normal. With the recent updates to Lords of War in the GT missions pack and the FAQ allowing passengers to climb out the turn it arrives, the Kharybdis is much more playable, but still too expensive to be competitive. Chaos Space Marines require more books to play competitively than any other faction, even loyalist marines. Theyre a great vector for Noise Marines and Havocs, allowing you to get squads of either onto the board in full health and in prime position to wreck an opponents day. With the Book of Fire Traits, the Codex traits really arent worth much theyre mostly pretty bland and youll almost always want to have one of the Legion traits instead. Nurgle-dedicated marines filled with pus and bile, Plague Marines are tougher than normal and have some fairly nasty weapon options, but dont particularly bring much to a Chaos Space Marines army, particularly when you can just soup with Death Guard. The INFANTRY keyword is used in the following Chaos Space Marines datasheets: The BIKER keyword is used in the following Chaos Space Marines datasheets: The HELBRUTE keyword is used in the following Chaos Space Marines datasheets: To a Heretic Astartes the boltgun is far more than a weapon, it is an instrument of his anger and the bringer of death to his foes. Theres been some play with it recently however as a third LoW to accompany a pair of Lords of Skulls. Warp Talons had a brief time in the sun following the release of Faith and Fury but since the loss of Specialist Detachments havent had much play. Now that Tzeentch Winged Daemon Princes will cost you more, the vanilla codex crew are worth a bit more consideration. This is both because they can occupy a Troops slot and also because Emperors Children have theExcrutiating FrequenciesStratagem, which adds 1 to the damage of a squads sonic weapons, dramatically boosting their output and making it well worth it to have a single squad of 18-20 that can fire twice on loud mode withEndless Cacophony. Having fought countless campaigns of terror in complete darkness, the Night Lords know how to make an ally of the shadows. This is primarily a review of the units and options that are specific to Chaos Space Marines, but Chaos Space Marines often see play in Chaos Soup armies, and well be covering some of those cases as well. It presents plentiful tactical means to achieve this end. There isnt a compelling reason to take these right now. Chaos Space Marines look like Marines, but dont let that fool you: They lack many of the tricks that Space Marine armies have, with none of the benefits of Doctrines nor the 2-wound resilience and they tend to have less range and shooting prowess. Mortal wounds inflicted by attacks in addition to normal damage always apply, even if normal damage saved. Above all though, Obliterators need support. Their primary function is to threaten objectives and annoy, as theyre able to be surprisingly deadly in melee with even some average rolls. The value changes for them because of their range and cast boosts, plus the sheer number of slots they need to fill. He sports a Chaos Lord-style statline with some decent special weapons, and brings theEnhanced Warriorsability to the table, letting him upgrade a nearby HERETIC ASTARTES INFANTRY unit at the end of your movement phase, rolling a d3 and randomly giving them +1 to S, T or A until the end of the battle (at the risk of a one in six chance of destroying a single model). For 105 points for a squad of three, theyre essentially a steal, with the play being that you teleport them into an opponents deployment zone early on and use them to score secondary objective points and act as a moderately durable distraction though note that theyre pretty slow and likely to be disappointing against any dedicated melee units if you try fighting with them dont expect too much. Likewise, build your army with a thought toward how it will score secondaries and which ones it will pick. This was written in November 2020, after the release of Codex: Space Marines for 9th edition, and updated multiple times. You may have been able to get away with ignoring objectives in 8th, but you definitely cant in 9th; you need a plan to take objectives and hold them for several turns and that means durable units that can survive being out in the open. Because each of those weapons is better than a chainaxe, theres now no reason to ever take Chainaxe terminators again, and you should be looking at lightning claws almost all the time, since +1 attack and re-rolling wounds is better than the power swords +1 strength AP-3 effect most, if not all of the time.

Previously unusable thanks to BS 4+, thats not necessarily the kiss of death any more given that theBig Guns Never Tirerule stops these from taking a -1 to hit when they move and negative to hit modifiers are capped at -1. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful. Nothing about the Fallen works in 40k the game however, and he doesnt bring much to the table as a character.

Also comes with an aura that lets nearby units re-roll hit rolls of 1. Chaos Space Marines follow the strongest and most merciless of their kind to battle. Psychic Powers are a potent part of your arsenal. When a unit with this ability fights in melee, a hit roll of a 6+ gives the attacker an additional hit with the same weapon. Any value these guys picked up from a points drop last year to 15 points per model was essentially erased when Armour of Contempt hit, making AP-1 on melee attacks pretty much worthless.

All such noble warriors are immensely inspiring to their battle-brothers. Otherwise, their loadout is solid but clocking in at 440 points theyre likely a little overcosted. The Codex Astartes leaves no doubt that the killing blow in most engagements must be delivered with a decisive close-quarters strike. With Grey Knights and Thousand Sons as powerful armies in the field weve come back around now to the point where its worth going pysker-less to get access to Abhor the Witch. They make great transports for Berserkers but do just fine hold regular Chaos Space Marines as well. Although Lords Discordant saw a significant points hike in 9th edition that makes taking three not super feasible, the flip-side is that being a VEHICLE became a bit better in 9th edition, taking one is still very reasonable, and many of the daemon engines that depend on the Lord Discordant came down in relative price and have improved. Disappear and reappear for the final strike.

Summoning isntthatcommon, but it has seen a bit more play in 9th Edition because it gives you some flexibility. Tzeentch has gifted the Scourged with a measure of foresight, allowing them to read the enemys signals and know exactly where they will strike. If a Blast weapon targets a unit that has between 6 and 10 models, it always makes a minimum of 3 attacks. Credit: That Gobbo. Note that legion relics are not locked to legion detachments even those in the Book of Fire can be taken for a character as long as the Warlord is a Chaos Space Marines character (you dont need a legion detachment). Dark Apostles are struggling a bit in 9th compared to 8th, because a combination of a lack of mobility options and having to lock prayers in on your army list makes them less flexible, but theyre still worth a look in the legions that give them some extra utility (Black Legion and Word Bearers). If a unit attacks with multiple weapons, all attacks made with weapons that have the same profile must be resolved before resolving attacks with the next. This makes them invaluable support units for casting Warptime on a key melee unit, or a buff like Prescience or Delightful Agonies. This website uses cookies so that we can provide you with the best user experience possible. Each close combat attack is made with a melee weapon. If you disable this cookie, we will not be able to save your preferences. Now that powers and relics have to be on your army list, reserving some points to summon a cheap herald is a way to get some choice on the fly, and the cheap Daemons are all reasonably aggressively costed if you find yourself with nothing better to do with points youve kept. The faster, less killy brother of the Lord of Skulls, the Kytan is essentially a Khorne Chaos Knight, only it retains the HERETIC ASTARTES, DAEMON, and keywords and is a DAEMON ENGINE, and so can benefit from a bunch of faction synergies that Chaos Knights dont get, such as having Benediction of Darkness cast on him by a Dark Apostle, or receiving the +1 to hit from being near a Lord Discordant. Like litanies, prayers succeed on a 3+, but this can be improved to a 2+ by spending 10 points on a couple of Dark Disciples, something youre always going to want to do. They make great targets forPrescienceandWarp-Sight Plea. This is a huge upgrade in value for Dreadclaws, which now give you a relatively inexpensive way to put your units in reserves and drop them on the table turn 1. Theyre still the cheapest troop choice if you need to fill out a patrol, and theres still something to the idea of running alotof them with Abaddon, gumming up the board with endless fearless bodies. Its not super clear that the hammer + scourge is better than fist + scourge (I personally prefer the higher hit rate and more consistent damage), but having melee brutes be cheaper is a welcome benefit, especially for World Eaters or Creations of Bile Helbrutes. No saving throws can be made against mortal wounds. Unfortunately, 9th has turned slot filling from a blessing into a terrible curse and simultaneously increased the cost on these models by a significant amount, so theres suddenly not a massive amount of reasons to take these. for 9th edition, and updated multiple times. Armour of Contempt isntquiteas bad for these guys as Raptors, thanks to having AP-2, but youll still want to be careful about when and where you throw these guys, or else youll find them bouncing off a target hard, only to be absolutely shredded with their 1-wound bodies. Tough call. They were OK mid-table board control units before and now theyre significantly better. Can never be used to attack units within the firing units Engagement Range.

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mark 3 space marines wahapedia